Counter-Strike 2
Sensitivity converter
Your aim is a distance: how far the mouse travels for a full turn. Keep that distance and the muscle memory comes with you, whatever the game calls its slider.
- cm / 360°
- —
- inches / 360°
- —
- eDPI
- —
| Same aim in | Value | Setting |
|---|
How it works
Every game turns the view by a fixed number of degrees per mouse count at sensitivity 1 — its yaw. With it, the distance for a full turn is:
cm per 360° = (360 × 2.54) ÷ (DPI × sensitivity × yaw)
and converting is keeping that distance equal on both sides:
new sensitivity = old × (yaw from × DPI from) ÷ (yaw to × DPI to)
| Game | Yaw (° per count) | Note |
|---|---|---|
| Counter-Strike 2 | 0.022 | m_yaw default; identical in CS:GO |
| Valorant | 0.07 | |
| Apex Legends | 0.022 | Source engine yaw — a CS2 value carries over 1:1 |
| Overwatch 2 | 0.0066 | |
| Fortnite | 0.005555 | |
| Team Fortress 2 | 0.022 |
The familiar shortcuts are these ratios: CS2 to Valorant is ÷ 3.18 (0.07 ÷ 0.022), CS2 to Overwatch 2 is × 3.33, Valorant to Fortnite is × 12.6. Only hip-fire is converted — scoped sensitivity depends on each game's zoom maths and field of view.
Sources and method
- List of Counter-Strike 2 console commands and variables — Valve Developer Community.
Checked 21 September 2026. The maths behind each tool is covered by automated tests against known values; if the game changes a rule, tell us and the test changes first.